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/ /|_/ / (_-</ __/ _ \/ / -_) _/ / /|_/ / _ `/
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/_/ /_/_/___/\__/_//_/_/\__/_/ /_/ /_/\_,_/_/\_\\__/_/
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version 1.1
Introduction to FAQ: Welcome to this FAQ on Mischief Makers for
N64. This
guide will give you instructions on how to beat each board and
how to find to
yellow gem hidden in those boards. Even though the US version
is out, this
guide should still come in handy to those who are playing the import
version.
*** Please email me at procyon@netcom.com if there is anything I
have left out
or reported incorrectly. Thank you.
Version history:
v1.1: Grades and 53rd gem (as reported first by collado4@coqui.net)
Revised strategy for defeating Merco
(as reported first by nutkin@hotmail.com)
Alternate endings (in notes)
v1.0: corrected for American release.
v0.9: based on the Japanese version of the game.
Introduction to game: Mischief Makers is a great game that every
N64 owner is
almost sure to love. Rich in challenge and diversity, there's
no way you'll
feel that this game is in any way repetitious. It is a two
dimensional side
scroller, but you have to believe me when I say this game is as
fun to play
as Mario 64 was, or I wouldn't have sat here and typed all this.
While it
goes back to Mario Brother basics, there's a lot of incredible
effects that
blow all other side scrollers away, including the incorporation
of many three
dimensional effects to give the perception of depth. It is
due out in America
some time near Halloween, which I think is perfect because the
Clancers' faces
look like they were taken from the mask that was so infamous in
Wes Claven's
"Scream" (great movie, BTW). So grab this game if you can,
you won't be
disappointed.
NOTES ON THE GAME
-----------------
Clancer: On planet Clancer, there are good Clancers and bad
Clancers. The
good ones often want to talk with you. The L and R buttons
let you talk. If
you want to rush through the text, the best way is to hold down
L and tap R a
lot. If you are waiting to start a stage, pressing Z fast
forwards the game
to the actual start of the board where you can begin playing.
(This is good
for getting past animations you've already seen, or reading the
rule for the
olympics that you've already read)
Grades: You receive a grade after completing each level. It
is for the most
part entirely determined by how quickly you complete each stage.
The faster
you finish, the higher the grade, ranging from D, C, B, up to A.
It is also
possible to receive a grade of S, but it is extremely difficult
to do. You
basically need to know the board inside out and be able to execute
it
flawlessly with an insane time. It is better than an A and
does count towards
your GPA favorably.
(Note: I will not be listing all the times needed for As and Ss.
Just beat
the board as fast as you can, and see how you do, so don't email
me the times)
Yellow Gems: A board is truly complete if you have obtained the
yellow gem
in that stage. Every level has 1. Typically the boss
levels must be played
perfectly in order to get the gem and that can be tremendously
difficult, and
will require a lot of practice before succeeding. Getting
more of the yellow
gems will reward you more time to view the entire ending.
The age and gender
you choose at the beginning of the game will affect one of the
final secret
screens in the ending if you find all 52 gems from the boards,
have a GPA of
A, and win the final gem from the ending (see 5-9).
TECHNIQUES
----------
Air boosting: Marina can air boost while jumping. This can
be done in any
direction by pressing twice in the desired direction, or once with
the
appropriate C button.
Ball Hopping: While holding on to one of the balls that float in
mid-air,
Marina can use them to boost to other locations or reach other
balls. Move
to the side you want to jump off from, hold up or down depending
on how you
want to move, and press B. Be sure to let go of B and press
it again to grab
the next ball.
Ball Tugging: Many mid-air balls will present Marina with an item
or means to
move on if they are tugged on. This can be done by tapping
down twice or
pressing C-down once while holding on to one of the balls.
[Note: Red balls with bows on top are advice givers at the cost
of 10 red
gems. Not worthwhile if you're playing the Japanese version
and you can't
read Japanese. Tugging on them is the command to pay.]
Bombs: Bombs destroy red block constructions, one block at a time,
in a chain
reaction. Bombs will only affect red blocks.
Digging: Press down and B at blocks which have stars rising slowly
from them
to take what's inside.
Jar Mixing: When holding the jar, press down to see the contents
inside. If
you press R or L, you can single out one of the contents.
The item that is
number 1 or the item you single out will be what you receive if
you dig in
the jar. When you have a certain number of a particular item
in the jar, you
can shake the jar to mix them together to get a new item.
Here are the
possibilities:
6 blue gems -> 1 green gem 2 green gems -> 1 yellow
gem
2 flowers -> 1 throwing star 3 t. stars -> 1 boomerang
4 grenades or mines (any combination) -> 1 bomb
Springing: Some balls are attached to springs. You can hold
onto them and air
boost to make the spring compress. When you stop, the spring
will release and
fling you away. Some springs can be directed in different
angles.
WORLD I - Planer Clancer
-------
Level 1 - Meet Marina!!
Objective: Talk to Geold, and learn about bombs. Beneath
the large pile of
red blocks is the star that leads to the exit.
*Yellow Gem: Inside the first hut after the little fire, there
is a Clancer
statue that you must pick up and drop on the fire.
Level 2 - Meet Calina!!
Objective: Learn more about air boosting and digging. Air
boost over the row
of flames. On the other side, press down and B at the purple
block with stars
rising from it to get red gems. Take the first star to the
next board which
is a Clancer hospital and reach the exit in the upper left wing.
*Yellow Gem: Above a green house to the left of the row of flames
are some
purple blocks. You must jump, air boost up, and quickly move
right to make
it on to the high ledge containing the gem.
Level 3 - Clanbll Land
Objective: Navigate the Clancer's carnival. Learn about ball
tugging,
springing, and ball hopping. In the first area, tugging on
white balls release
stars. The one at the top releases the star to the second
area. In the second
area, advance to the left where the baller-coaster is and tug at
the fast
moving white ball. Ride it towards the top and get off when
you reach the new
white ball in the glowing circle. Tug that one and find the
new ball above and
to the right of the bally-go-round. Tug that to make a new
star appear above
and to the right of the ball spring. Take the star to the
exit.
*Yellow Gem: In the baller coaster, the very fast orange ball drops
bombs when
you tug at them. Wait until you get over the red blocks and
tug at it to
drop a bomb and reveal a star that will transport you to the gem.
Level 4 - Spike Land
Objective: Learn about spike-balls. If you hit them they
hurt you and then
disappear from the screen shortly until they come back. Tug
the white ball
at the right to make another ball appear. Then continue up
and left to reach
the exit.
*Yellow Gem: Just before the moving circle of spike-balls, jump
high to the
right to reach a ledge. Avoiding the rotating spike-balls,
run right.
Level 5 - 3 Clancer Kids
Objective: You must capture 3 Clancers kids and return them to
the beginning of
the stage. The small one jumps back and forth over the fire.
To get the
medium one, tug at the orange ball over the flames to make a spring
appear.
Use it to fly up, and use the next spring to fly left to grab the
medium one
who is jumping over spike balls. The last one is to the far
right. If he runs
away from you, he will continue to run upwards until he reaches
the top and
jumps down. If you don't catch him before he jumps down,
go back the way you
came and try to grab him before he jumps up to the ledge and repeats
the
process. In order to get him back, you'll probably have to
throw him left over
the spike balls that are in your way. Do so and quickly get
back to him so he
doesn't return to where he came from. Bringing all three
back will get you 10
red gems and the exit star.
*Yellow Gem: After you capture all three Clancers, direct the spring
to face
right, push it down and fling yourself to the right. You'll
have to air boost
up at the last moment to reach the high block. Dig in the
block with the
stars for a bomb. Take the bomb and run back to the maze
and reach the red
blocks in time to blow them up. Shake up the guy behind the
wall, and you'll
get the gem. That Clancer is the lady's husband, and you
can bring him back
to the house for more, albeit weird, dialog.
Level 6 - Blacokman Rises
Objective: One Clancer named Teran will help you out in this mission
by
destroying everything in your path. Move him left and right
by air boosting.
Air boosting up will make Teran punch up, and boosting down twice
will make
him attack on each side. The only things you must worry about
are the spike
balls that you can make Teran punch, and the grenades thrown by
some of the
enemy Clancers that can loosen your grip on Teran.
*Yellow Gem: This one is found on the third and last grenade tossing
Clancer.
Get off Teran and grab him and shake him up to get the gem.
Level 7 - Wormin' Up!!
Objective: The lady Clancer's garden is being attacked by a giant
worm. You
may grab the worms head and attack it by throwing it against either
cliff
side wall or even faster, right into the ground. Don't be
alarmed when it
charges you, just time your grab so that you pick him up when he
passes by.
*Yellow Gem: It's on the worm. Pick him up and shake him
once and he'll give
it up easily.
Level 8 - Crisis Nepton
Objective: Help Teran and another Clancer defend the Clancer's
gem collection
by fending off waves of invading cowboy Clancers.
*Yellow Gem: All four gems will be yours if you successfully defend
the gems
without causing either Clancer to become overly hurt. As
long as Teran and
the bigger Clancer aren't crying when the fight is over, the gems
are yours.
Level 9 - Western World
Objective: Learn how to use machine guns for clearing out blocks.
Destroy the
little tank that the gun rests on and take the gun to shoot the
dark brown
blocks. Reach the end by first destroying the gun wielding
Clancer so you may
get past the first blockade. Then dig in the star block for
a bomb to destroy
the next red wall. Take another bomb and continue right to
destroy the wall
blocking off the exit.
*Yellow Gem: After you reach the bomb, you will notice a series
of floating
blocks. Take one bomb up and along these blocks to the right,
until you see
the gem in a room blocked off by two red columns. Use the
bomb on the first
one and repeat the process to destroy the second one and grab the
gem.
Level 10 - Volcana!!
Objective: Avoid the falling volcano rocks and reach the end.
*Yellow Gem: When you first come to the pair of purple and white
platforms,
jump on the bottom one, then reach the top, and continue back to
the left.
Jump across every platform to reach the Gem above where you first
started.
WORLD II - Migen's Shrine
--------
Level 1 - Sea of Lava
Objective: Run right until you reach a green ball. Tug on
it to make a star
appear back to the left. Use the star and continue right.
Avoid the lava
flows rising over the platforms. Reach the lower platforms
and run until you
find the ball that you can ball hop from to reach the upper ledge.
Go back
left once more and time your crossing over the flame shooting blocks.
*Yellow Gem: You can clearly see towards the end of the stage and
with clever
air boosting, you can grab it without falling in, although it's
still yours
if you happen to fall in while getting it.
Level 2 - Vertigo!!
Objective: When you take the bomb out it's container, immediately
throw it to
the right. Ball hop off the rising white ball, and tug on
the green ball to
make the red blocks reappear. Continue up and along the platforms
and reach
the next bomb. You'll have to quickly throw the bomb away
twice. Tug the
green ball to reset the screen again. The next bomb has to
be thrown
diagonally up and to the right. Again, tug the green ball.
The next bomb has
to be thrown so you have time to run ahead of the explosions.
Stop at the blue
platform and jump to the green to exit. If you mess this
up, tug at the green
ball below to start again, but wait until the explosions have stopped.
*Yellow Gem: From the exit, continue to the yellow platform and
up the red
blocks ahead of the explosions. Jump to the lifting platform
in time and ride
it to the top to reach the gem.
Level 3 - Sink or Float!
Objective: Learn about throwing stars. They hurt you if you
touch them unless
you catch them at the right moment, and you may throw them back
if you wish.
Run right until you reach the moving ball. The platforms
you are in sink with
continuous weight so keep jumping if you have to keep them above
the lava.
Ball hop to the next platform and the next ball to reach the exit.
*Yellow Gem: From the exit, dash jump and air boost to the right
to another
platform, then do it once again to reach the gem. This one
can be extremely
frustrating as it requires precise timing. It's usually best
to try to air
boost up once before air boosting forward for additional height,
but it won't
always help. Most importantly, jam on that right C button.
Level 4 - Hot Rush
Objective: Escape the board before the lava destroys the platforms.
Race to
the right to keep ahead of the explosions. Grab the first
star to get ahead
faster. Dash over the blockade when it is clear. Grab
the second star to
get teleported near the exit.
*Yellow Gem: You need to get to the white circle enclosed in the
red blocks.
You might try to very quickly dash backwards to tug on it after
the first
star and turn around, but it might be easier try something else.
Stand
above it and wait for the blocks to explode. Grab it as you
fall, and then
ball hop off of it and air boost to the star. It's not easy
and it has to be
done quickly or there won't be any platform left to teleport to.
When you tug
the white ball, another white ball will appear just before the
exit. When you
arrive, jump back to it and tug on it and grab the gem as it falls
out.
Level 5 - Searin' Swing!
Objective: Learn to swing from the Clancers. You can grab
them at any height
and use them just like balls. Position yourself to grab the
most gems. Swing
along until you reach the exit star.
*Yellow Gem: From the exit continue to swing across Tarzan style
until you
reach the gem. Then swing back to the exit.
Level 6 - Flambee!!
Objective: Grab the bees head as he attacks you, and air boost
off the side of
the platform you're closest too into the lava, dragging the bee
after you so it
gets burned. If you're concerned about health, let the bee
dive bomb you and
grab it's back and tug on it for blue gems.
*Yellow Gem: Grab the bees head and tug on it for as long as it
will take for
the gem to appear. Grab it before it disappears.
Level 7 - Tightrope Ride
Objective: Navigate the moving balls over the lava. When
you come to a stop,
you can tug the ball in the direction that you want to continue
in. Avoid the
spike balls to keep from losing your grip. When you get to
the ball pin-wheel
remember that you can lengthen and shorten the distance of the
rope by air
boosting in a particular direction, and that the pinwheel can be
rotated. Use
the star. Ball hop off the balls that move downward.
Learn the pattern and
move quickly so you can progress up. The exit star will be
in sight.
*Yellow Gem: From the exit, continue moving up as fast as you can
until you
reach a platform high up to the left where the gem is.
Level 8 - Freefall!!
Objective: Fall down and grab the right stars to exit the level.
The first
star is just before you reach the bottom. If you miss it,
take the rising
platform to a star that will bring you back to the top. When
in a side
passage, the correct star is always closer to the middle part way
down.
*Yellow Gem: As you are falling and the pathway splits in two around
the
enclosed star, bear right and find the opening in the wall.
Hit the spike
balls if you have to to get inside. Once in, begin falling
and stay as close
to the left wall as you can and the gem will come into view.
Grab it quickly.
Level 9 - Magma Rafts!!
Objective: Start by riding the black platform and switching to
the red one
with the Clancer when it comes near. Use the Clancer to kill
the spike ball.
Jump to the next black platform and repeat. Get to the spring
ball and wait
until it starts moving down. Air boost it back and let it
fling you across.
Start riding the sinking platform. In order to prevent it
from going under
the lava, you must kick anyone who tries to stay on it off.
Don't forget to
jump a lot when no one else is on it so it rises again. Keep
the platform
aloft and you'll reach the exit.
*Yellow Gem: Just after the spring ball gets started, there's a
Clancer standing
on the platform. Jump down and shake him for the gem and
continue back on the
spring ball.
Level 10 - Seasick Climb
Objective: Reach the top by jumping from platforms and ball hopping.
Ignore
the back and forth motion and focus on when the platforms are moving
in and
out of the walls. Jump when they begin to approach you so
you can make it on.
Many of the balls located near where spike balls fall from stop
the flow of
spike balls when you tug on them. Other balls make platforms
appear so you
can keep moving on. Reach high enough and you will find the
exit.
*Yellow Gem: From the exit, continue moving up, timing your ball
hops so that
you land on the platforms. Go as high as you can and
jump left behind the
wall of blocks. Fall down to the gem.
LEVEL 11 - Migen Brawl!!
Objective: Migen Jr. stars out with his companion teleporting from
one side to
the other. If you attack Migen first, his companion will
help him out, so you
must destroy the companion first. To grab Migen's fists,
hold up while press-
ing B, and you'll catch them as they come down. Throw the
fists into the
companion three times to get rid of him. Now you must wait
for your oppertu-
nity to catch Migen's fists and throw them back up in his face.
The more
damage he takes, the less cooperative he'll be. To get him
to throw a fist
that you can hold try grabbing the sideways fists. You'll
miss, but it will
anger him more. Enough hits to the face frees the Professor.
*Yellow Gem: Beat Migen Jr. without getting hit once. Remember,
you can hit
back the fists that you can't catch. You'll bounce off them,
but you won't
get hurt.
WORLD III - Mt. Snow
---------
Level 1 - Clanpot Shake
Objective: Learn about the jar. Place the jar under each
of the balls and tug
on them to make the contents fall in the jar. Collect two
grenades from one
of the balls and continue on with the jar. Catch two more
grenades from the
skiing Clancers and reach the red blocks. Mix the 4 grenades
in the jar to
make a bomb. Then dig the bomb out and blow up the red blocks.
Take the
star to the top to reach the springing Clancer. Grab hold
of him and press
left or right to make him move. Hold up if you want him to
bounce higher and
down if you want him to bounce lower. He can safely bounce
over the spike
balls and up to the exit.
*Yellow Gem: Using the Jar, collect 6 blue gems from one of the
first balls
in the stage, and collect six more after the red blocks are cleared.
Mix
each 6 into a green gem and mix the two greens into the yellow
gem.
Level 2 - Clance War
Objective: Avoid the mines and grenades to reach the star at the
end. Once
you take the star, you must beat the Clancer in the mecha-pod by
destroying
the pod.
*Yellow Gem: Between the first two Clancers in flying Saucers is
a guy with
throwing stars that tends to get taken out very quickly.
Grab him before he
dies and shake him for the gem.
Level 3 - Missile Surf!!
Objective: Ride the missile through the passage. Jump on
the missile as it
flies by. Run to the back to tilt it up, and forward to tilt
it down. If
the missile comes in contact with the wall, it will blow up and
you'll have
to start again. Towards the end, be sure to grab the bomb
for the red wall
coming up. Do not let it get hit by the smaller missiles
firing upwards.
Throw the bomb at the wall to reach the exit:
*Yellow Gem: Once you reach the exit, keep going with the missile
pointed up.
As it flies towards the ceiling, you will see the gem come into
view. Catch
it and then air boost your way back to the exit star.
Level 4 - Clanball Lift!
Objective: Start by riding the balls to the middle of the level.
Adjust the
position of the balls so that you are safe from danger. Reach
the high plat-
form and fall down. Ball hop across the gap, and air boost
up off the last
one to get over the barrier. Grab the swinging Clancers and
reach the exit.
*Yellow Star: It sits above the swinging Clancers so air boost
over them
when you have the chance to grab it.
Level 5 - Go Marzen 64
Objective: For the first part of this board, you need only reach
the star
all the way to the right. Nothing else is needed, but you
can play around
with the jar which comes ready to mix up a bomb and some other
weapons. The
second part has more tricky jumps and springers which you must
get across.
Navigate around to the right and through the maze to reach the
next star. Now
you must fight the hover Clancer by throwing the smaller Clancers
that he
chucks at you right back at him. When Marzen is out of his
ship, attack him
directly to finish him off.
*Yellow Gem: After air hopping from some orange balls with blue
gems between
them in the second part, drop down and find the white ball.
Tug on it to drop
a bomb, but you must catch it instead of letting it hit the red
blocks below.
Bring it left and drop it above the area with the jar. Grab
the jar before it
falls through the floor. Mix it up and a jet-pack Clancer
will appear that
will actually allow you to fly all over the board. Fly up
to the top and grab
the yellow gem among all the red gems.
Level 6 - Chilly Dog!!
Objective: Beat the Frost Wolf. The strategy here is similar
to the rest.
Grab his head when he charges you and throw it down into the ground
to hurt
him until he dies.
*Yellow Gem: When you grab his head and tug it down, he reluctantly
gives off
blue gems. Keep tugging and eventually he'll give you his
yellow gem.
Level 7 - Snowstorm Maze
Objective: First ride the tricycle into the open space above where
it's found.
Then, similarly, ride the springing Clancer into the compartment
opposite from
the other Clancer to make the true star appear. Take it and
tug the white
ball you see when you arrive to get a jar. Tug the next white
ball and let
the bombs fall into the jar. When you reach a wall and three
white balls,
throw the jar over the wall and ball hop across. Retrieve
the jar and dig
out one of the bombs and place it over the star under the red bricks.
Take
that star and get a jar from the next white ball. Now you
must collect all
the children Clancers that are playing in the snow into the jar.
When you
have collected them all, bring the jar all the way up the hill
and release
them in the snowman area for the true exit.
*Yellow Gem: At the beginning, grab the springing Clancer, take
him under the
star and up from the right side. Holding up, move left and
make him bounce
off the spike balls higher and higher to reach the gem.
Level 8 - LUNAR!!
Objective: You must beat Lunar to proceed. The easiest way
to do that is to
catch some of the grenades he drops behind him and throw them back
at him.
*Yellow Gem: Actually catch a couple of the large energy bursts
he fires from
his gun.
Level 9 - The Day Before
Objective: Reach the end at the right. A lot of tha Clancers
that paid a lot
of money to stay at this hotel are pretty upset and will run to
the owner when
you talk to them.
*Yellow Gem: Just past the exit are some Clancers playing jump
rope over
spike balls. Join them and jump the rope a bunch of times
to win the gem.
Level 10 - The Day of
Objective: Go for the gold. You must beat out the other Clancers
in the
Clancer Olympics. There are 7 events:
100M/200M/400M Dash: Tap right as fast as you can until the
finish
[NOTE: Do NOT use C-right!]
Long Jump: Jump as far as you can from the line. You
may use air
boost. Use the technique to get the yellow gem in 2-3
and you can reach 500
Obstacle Course: Like the dash only you have one opponent
and you
must jump over blocks. Air boost when
you can.
Ball Toss: Catch more White balls in the jar than Red balls
to win.
Math Contest: After the equation appears, grab the corresponding
numbers to create the
answer. If there are two digits
in the answer, pick
the ten's digit, let it go, and grab
the single's digit next.
If you make a mistake, grab
the arrow to erase your
answer.
*Yellow Gem: Do the 100M dash in under 11 seconds. You must
nail the start
right on time to do this.
Level 11 - Cat-astrophe!!
Objective: Beat the dodge ball kitty. The easiest way to
do that is to throw
one ball in the far corner, and wait for the kitty to pick it up
and nail her
with the other ball.
*Yellow Gem: Beat the kitty without getting hit and the kitty will
release it
when the exit star appears. You also may not step over the
line.
Level 12 - CERBERUS alpha
Objective: The dodge ball kitty will help you beat the next boss.
She is
capable of grabbing on to a missile and riding it, so do so by
jumping on one
when it flies overhead. Lunar has four stages in this level.
Stage 1 - He attacks behind you, firing his gun and a large cannon.
After
getting on top of one of the missiles, pick up another missile
that flies by
and throw it back at Lunar. You can shake the missiles to
make them larger
and more powerful.
Stage 2 - After hitting him a couple of times from the front, he
leaps ahead
of you and starts the attack from the front. Repeat stage
1 and throw the
missiles back at him.
Stage 3 - Lunar transforms his bike into an animal and leaps off.
He'll take
you head on now. Try to leap over him when he charges and
he'll be vulnerable
for a short period of time. Grab him and slam in into the
floor a few times.
Stage 4 - Lunar hops on the back of his machine. Grab the
gun that's bouncing
around and try to fire at Lunar. Shaking the gun will build
up a more
powerful shot that kills him quicker.
*Yellow Gem: You must kill Lunar without getting hit once.
No, I'm not
kidding. Stage 1 and 2 can be gotten through after a lot
of practice, but
Stage 3 is where you must be careful. Jump away as soon as
you slam him and
prepare for the next attack. Stage 4 can be finished quickly
if you charge up
the gun fast.
WORLD IV - Aster's Lair
--------
Level 1 - Rolling Rock!!
Objective: Beat the boulder down to the bottom. You may not
touch the boulder
from any side. Take the first star and get rid of the brown
blocks quickly
(throw one into another). and keep going down. If you are
too slow, you won't
beat the boulder down to the exit on the left and you'll have to
take the star
on the right and start all over.
*Yellow Gem: There's a star in the green area right next
to where the gem is
that will simply transport you to the gem. One of the containers
has the bomb
you need to get back out and continue.
Level 2 - Toadly Raw!!
Objective: Beat the frog. Catch his tongue when he whips
it out at you and
tug on it to shake the frog up. After a while, he'll call
on a Clancer to
throw lightning at you. You can catch this lightning and
throw it at the
frog to finish him off. Continuously hit B to gatehr the
lightning and make
it more powerful.
*Yellow Gem: Unless I did something I don't know about it, looks
like the frog
just gives you the gem for winning.
Level 3 - 7 Clancer Kids
Objective: Rescue 7 members of a Clancer clan and lift their curse.
Through-
out the maze, there are 7 Clancers that will transform into a monster
that
you must beat in order to save them. The will transform into
three different
possible monsters:
Spike ball: Grab any of the mines from the circle and toss it at
him. Every
mine will be replaced by a ball with spikes on it, so be careful
towards the
end. After all mines are used, the spike ball dies.
Jar: Grab the rocks that fall from the jar and toss them back up
at the jar.
Every now and then a green gem will fall so look for them.
Laser ball: A ball with lasers on either side will mine into the
ground and
unearth rocks. Take the rocks and throw them at the ball.
The stage is over after all 7 Clancers have been beaten and saved.
*Yellow Gem: As you rescue each Clancer, you must talk to them
to move on.
Before you begin talking, pick them up and shake them and one of
them will
have the yellow gem on them. Make sure you do this before
you start talking.
Level 4 - Rescue! Act 1
Objective: With Marina out of commission, you must guide Teran
through the next
two stages. Teran moves much like Marina, except that he
can punch instead of
grab, and he can do three consecutive mid-air jumps. After
passing through
the first hall of friendly talkative Clancers, the real stage begins.
Teran
must punch through the brown blocks. Try pressing down and
A to slide tackle
the gunman on the other side. When you reach the tricycle,
hop on and guide
it to the end. Unlike Marina, Teran can hop with the tricycle
and control it,
rather then letting momentum carry the bike. Place it in
the room opposite
other tricycle to exit the stage.
*Yellow Gem: After break through the brown blocks, move right,
and backtrack
to the left on the high route. From here on, you'll find
stars. Some stars
have flashing points of light blinking near them. You'll
will be teleported
to wherever one of the flashes happens to be present at that moment.
Make
the right choices and eventually you will be on a very high route
made of
blocks that form the letters MARINA. At the A, you will see
a star with three
flashes indicating possible teleportation sites. Obviously,
you want the
one in the middle where the yellow gem is. Time your movement
correctly.
Level 5 - Rescue! Act 2
Objective: Teran must beat the Lolita Clancer. He can do
this simply by
pressing up and B to give her an uppercut when she hovers directly
over his
head. Watch out for the bombs which blast away the blocks
supporting Teran.
*Yellow Gem: It can be found in the right most blue block.
Teran must let
her drop bombs over this column of blocks to gain access to the
gem. Falling
while grabbing the gem is fine.
Level 6 - TARUS!!
Objective: Beat Tarus. He will either try to stomp on you,
or punch
you. Sometimes when he stomps, he jumps straight up and slams
the ground. If
you're too close and standing on the ground, you'll be hit by the
shockwaves.
After he does this, rocks will fall that you can catch and throw
at him. If
he tries to charge and punch you, grab his hand and throw him in
the direction
he was going as soon as you can.
*Yellow Gem: As mentioned above, you can grab his hand and throw
him in what
ever direction he was coming at you. Stand by a wall and
wait for him to
charge at you, and grab his fist and slam him into one of the walls
and he'll
release the gem.
Level 7 - Ghost Catcher
Objective: King Aster would like you collect 13 Clancer ghosts
in his special
gray Spirit Jar. All you need to do is place the opening
of the jar under the
ghost and it is collected. Here are descriptions of the ghosts:
1) Right past the first elevator cloud.
2) Just past the brown destroyable blocks.
3) Take the first cloud up and go left. Pluck the flowers.
4) Grab a bomb from the container just past ghost 2, take
the first cloud up
and go right. Bomb the two statues and
one will reveal a ghost
5) To the right of the second cloud, shake the gold statue
6) Take the second cloud up, go left, and bomb the two gold
statues
7) In the very same room as 6, bomb the gray statue as well.
8) Take the second cloud up, go right, and tug on the green
ball to receive
a boomerang. Use the boomerang (actually,
you don't have to) to clear the
four spike balls to reveal a ghost.
9) From there continue right past the third cloud, and capture
the flame
throwing ghost in the room.
10) As you take the third cloud down, you will see a ghost behind
the wall on
your right. Get off the cloud, position
yourself under the ghost, even
though you can not see it, jump, and throw the
jar at the ghost to get it.
11) After coming down the third cloud, go right, and capture one
ghost...
12) ...and the other.
13) Now go left. Stand next to the gap in the green wall, and throw
the jar
through the hole. It will capture the
ghost. Now go below, and tap down
twice to roll underneath the gap in the floor
and repeat the process the
other way to get back out unless this is your
last ghost to collect.
Now return the jar to King Aster to exit.
*Yellow Gem: In the room with ghosts 11 and 12, bring a bomb and
destroy the
gray statues.
Level 8 - Aster's Tryke!
Objective: King Aster awaits your return with a tricycle.
You must have the
tricycle when you reach the end of the level or you must repeat
it. As you
move the tricycle, waves destroy the path behind you so move as
quickly as
possible. Moving fast helps you gain enough momentum to carry
you over many
of the gaps.
*Yellow Gem: easy to see, hard to get. When you make the
last launch off the
tricycle and arrive at King Aster, try to keep the dive of the
bike shallow to
pick up the gem before you hit the ground. If you do hit
the ground and don't
go too far, you might be able to backtrack for it.
Level 9 - Moley Cow!!
Objective: Beat the Mole. This is very simple, pick up his
head and slam him
into the ground. Do it enough and he'll self destruct.
*Yellow Gem: When the mole is lying on his back, you can jump on
his tummy.
Among blue gems, you'll eventually be given his yellow gem
Level 10 - Aster's Maze
Objective: Navigate the teleport maze. There are two structure
exactly the
same, only one has green numbers and one has red. You must
figure out how to
use the stars to make it to red 8 and exit the stage. Here
is a map:
g1->g2 -> | g2->g1 r1->r6
-> | r2->g4
g4->r4 | ->
* g3->r4 r4->g6 | -> * r3->g2
g5->r1 * <-
| g6->r3 r5->g3 * <- | r6->g2
g8->r8
-> * g7->r2
r8->exit * r7->g8
*Yellow Gem: the Clancer right of g4 has it. Shake him up.
Level 11 - SASQUATCH beta
Objective: Beat Tarus in his vehicle. He has two stages.
Stage 1: Riding his tank, he will chuck rocks at you which you
can just throw
back at him. When his cannon charges up, quickly grab it
and star air
boosting it up and wait until the shot is fired. This will
get rid of him
much faster.
Stage 2: His tank transforms into a mecha-bot. It will come
after you until
it is close enough to kick you. When it does, grab it's foot,
and jerk it
back so the cyborg falls out. While he's on the ground, air
boost the mecha
up, and then quickly slam it down on the cyborg. All together,
you need to
press B, C-right, C-up, and C-down very fast. It only takes
a couple of tries
to kill him.
*Yellow Gem: Beat him without getting hit once. Don't worry,
this one is much
easier to beat perfectly than Lunar.
WORLD V - Imperial HQ
-------
Level 1 - Clance War II
Objective: Reach the end of the war zone. You must keep pushing
right, getting
past all of the foes. You will have to face four Clancers
in Mecha pods and
defeat each one to move on to the next part of the stage or to
the exit.
*Yellow Gem: As you pass through each leg of the stage, you will
notice a
predominate color theme matching the boss of that leg. Among
the normal
colored Clancers will be a few gray ones. I have found the
gem on the first
gray one in the fourth leg of the stage among all the green Clancers.
See if
you can find him and shake him. It may take a few tries.
Level 2 - Counterattack
Objective: Beat the General Clancer using an ostrich. (Where'd
an ostrich
come from all of a sudden?) Catch the balls he sends you and throw
them back.
*Yellow Gem: You can catch the energy bursts he sends to you.
Catching one
will get you the gem.
Level 3 - Bee's the one!
Objective: Ride the bee to the air fortress. All you have
to do is let the
bee do the flying and avoid the missiles and rocket pack Clancers.
You can
throw the missiles and Clancers all you like.
*Yellow Gem: It will be on one of the missiles, but never the same
missile
each time you play this stage. There doesn't seem to be any
chance of
missing which missile it is, just keep picking up missiles and
shake them
until one of them reveals a yellow gem. Be sure to catch
it.
Level 4 - MERCO!!
Objective: Beat Merco. When Merco attacks you, grab him,
and yank his sheild
away from him. This will enable you to attack from any direction.
If he has
his shield, he is only vulnerable from behind. To defeat
him, pick him up,
and slam him into the ground a few times.
*Yellow Gem: When he lunges at you with his sword, grab it and
yank it away
from him, and give it a shake.
Level 5 - Trapped!?
Objective: Infiltrate the air fortress. First beat the guy
in the mecha pod.
In the next room, you must figure out how to get through the room
using the
teleport stars. (Hopefully you're only reading this if you're
stuck...)
Do not let the bomb fall on the red blocks. Instead, yank
on the pink ball
first, use the star, yank on the green and blue balls, go back
to the pink
one, and tug the new blue ball. Place that statue directly
under where the
bomb will fall from so when it does appear, it won't detonate.
Release a bomb
and use it on the right wall. Repeat once more on the farther
set of red
blocks and your out. Now you have to deal with the pirate
Clancer. If you
back him into a corner, he'll shoot a grappling hook and swing
over you. Try
to grab him and air boost down when he's more than half way through
his swing
so he lands on his back. Do it enough times and he's gone
and the exit star
is just beyond the door.
*Yellow Get: After getting rid of the second set of red blocks,
go back and
destroy the very first set to reveal a star. Use it, tug
on the ball you
arrive next to, go out, and tug on the new ball, and go back to
tug on the
pink ball that appears which contains the yellow gem.
Level 6 - PHOENIX gamma
Objective: Defeat Merco and his vehicle. He has three stages:
Stage 1: First he will dive at you. When you get the chance,
grab him and
yank away his shield. Next chance you get, yank away his
sword. Be careful
because you can still get hit by the drill while you're doing this.
When he
loses his stuff, he will try to charge at you. Take his shield
or sword and
throw it at him after he's banged against the side and is vulnerable.
Stage 2: He will jump on his bird, and the bird will try to peck
you. When it
stops, grab his head and air boost down until it springs back up.
Now watch
out for the laser blasts coming from his wings. Dodge them
all and repeat.
Stage 3: After pulling his head back, the bird will chase you,
firing a machine
gun, missiles, and some kind of blast. When he fires the
missiles, start
grabbing everything in sight. You only need to manage to
catch one missile,
and the rest is history.
*Yellow Gem: As you might have guessed, beat him without getting
hurt once.
Level 7 - Inner Struggle
Objective: Beat the Monolith. Grab the bad words floating
by, shake them up
to turn them into good words and throw them at the Monolith.
Dodge the balls
that he sends back at you.
*Yellow Gem: Eventually the word Dire will appear. Grab it
and shake it into
Lucky, and smash Lucky on the ground to reveal the yellow gem.
I've never
seen the word Dire appear more than once per chance in the stage.
Level 8 - Final Battle
Objective: Beat Beastector. Straight out of a Voltron nightmare,
Lunar,
Tarus, and Merco team their machines up into one gestalts
machine to kick your behind. Strategy is pretty simple.
Grab the foot
before it slams down on you. If he runs into the background,
he is
preparing to fire at you. Keep running all the way to one
side to avoid the
shot. The way to kill him is by grabbing the arm he fires
at you and aiming
back at him. He will run from side to side to avoid you,
but he usually pauses
after he's run in one direction. So if he starts by running
to the right, aim
a little to the left of him. A couple of hits with the fists
take him out.
*Yellow Gem: You can figure this one out by now. Beat him
perfectly.
"Level 9" Ending
Objective: There is none! You did it! You won the game.
Now depending on
how many yellow gems you got, you'll either see a little or a lot
of the
ending, while the yellow gems slowly count down until they reach
0. Now if
you managed to get through the game with a GPA of A, and you have
all 52 gems,
you will have the oppertunity to catch Teran as he approaches you,
and the
ending will change slightly. Then you can move on to...
"Level 10" Credits
Objective: OK, just kidding again. You get to see this no
matter what.
Hope you enjoyed the game as much as I did.